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Supersonic is Unity's growth and publishing platform for mobile games.
I design its internal admin tools, the partner-facing platform, and lead the design system.
Case studies
Admin tool · AI
An AI-powered tool that lets Supersonic's business and monetization teams create data-driven A/B test variants of Google Play Store listings — icons, names, and descriptions — using Gemini to optimize for conversion.
Admin Tool · Creatives Platform
End-to-end platform for uploading, testing, and optimizing game ad creatives — video, static, and playable — while tracking their performance.